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Technical Artist

The Three Thousands - Melbourne, Victoria

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Job Description

Chief People Officer at The Three Thousands Company overview The Three Thousands Studios is a premier creative studio blurring the lines between gaming, lifestyle, and brands. Our team has worked on some of the worlds biggest franchises - and now, were channeling that experience into bold, original games that push boundaries. Based in Melbourne, we are committed to utilizing local game dev talent (thats why were named after the postcode - local matters!). Join us to be part of a team thats driving the future of games and local game development. Role summary The Technical Artist acts as the bridge between the art and engineering teams, ensuring that artistic vision is achieved within technical constraints. Youll play a key role in optimizing workflows, developing tools, and implementing assets to ensure our game looks amazing and runs efficiently. This role is perfect for someone who enjoys both the creative and technical sides of game development and thrives on solving complex visual and performance challenges. Role Responsibilities Develop, test, and maintain Unreal Engine pipelines, tools, and materials to support art and design teams. Create and optimize Blueprint systems, shaders, and material functions to achieve highquality visuals. Collaborate on implementation and direction of lighting setups, VFX, and postprocessing to ensure visual consistency and performance. Collaborate with environment and character artists to ensure assets are properly prepared for Unreal (LOD setup, lightmaps, collision, etc.). Profile and optimize scenes to maintain frame rate and memory targets across platforms. Support artists with technical troubleshooting, debugging visual issues, and improving import/export processes from digital content creation tools (e.g., Maya, Blender, Substance, Houdini). Develop tools or scripts (Unreal Engine & Blender/Photoshop automations and plugins, Blueprint Editor Utility Widgets) to improve efficiency and streamline repetitive tasks. Maintain clear documentation of pipelines, tools, and workflows. Qualifications Professional experience as a Technical Artist in Unreal Engine (preferably UE5). Strong understanding of Unreals material system, Niagara, Blueprints, and lighting workflows. Experience profiling and optimizing performance within Unreal (GPU, CPU, draw calls, texture streaming, etc.). Solid understanding of 3D asset creation and optimization (modelling, UVs, textures, rigging). Familiarity with scripting or automation (Python, Blueprints). Strong communication skills and the ability to collaborate across departments. Experience with Houdini Engine, Substance Designer/Painter, or procedural workflows integrated with Unreal (PCG). Knowledge of animation pipelines, Control Rig, and realtime VFX. Experience with version control systems (Perforce, Git). Exposure to realtime rendering, shader development (HLSL), and postprocessing pipelines. What we can offer you Flexibility: Option to work from home or from the office (no mandatory days in office!) Creative environment: Were just starting up, so innovation and experimentation is highly valued and encouraged! We offer hybrid work, so you can either work from home or the office - however you must be based in Australia and have legal working rights in order to be eligible for this role (we do not offer remote work outside of Australia). Were a passionate team that thrives on creativity, technology, and fun, with a mission to push the boundaries of mobile gaming. If youre excited about the opportunity to make an impact in the world of mobile racing games and accelerate your career in game development, wed love to hear from you. The Three Thousands is an equalopportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Seniority level: MidSenior level Employment type: Fulltime Job function: Art/Creative, Industries: Computer Games Get notified about new Technical Artist jobs in Melbourne, Victoria, Australia. Melbourne, Victoria, Australia #J-18808-Ljbffr

Created: 2025-11-15

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